4 How to Build Erlang/OTP on Windows
Table of Contents
- Introduction
- Short Version
- Tools you Need and Their Environment
- The Shell Environment
- Building and Installing
- Development
- Frequently Asked Questions
4.1
Introduction
This section describes how to build the Erlang emulator and the OTP libraries on Windows. Note that the Windows binary releases are still a preferred alternative if one does not have Microsoft’s development tools and/or don’t want to install WSL.
The instructions apply to Windows 10 (v.1809 and later) supporting the WSL.1 (Windows Subsystem for Linux v.1) and using Ubuntu 18.04 release.
The procedure described uses WSL as a build environment. You run the bash shell in WSL and use the gnu configure/make etc to do the build. The emulator C-source code is, however, mostly compiled with Microsoft Visual C++™, producing a native Windows binary. This is the same procedure as we use to build the pre-built binaries. Why we use VC++ and not gcc is explained further in the FAQ section.
These instructions apply for both 32-bit and 64-bit Windows. Note that even if you build a 64-bit version of Erlang, most of the directories and files involved are still named win32. Some occurrences of the name win64 are however present. The installation file for a 64-bit Windows version of Erlang, for example, is otp_win64_24.exe.
If you feel comfortable with the environment and build system, and have all the necessary tools, you have a great opportunity to make the Erlang/OTP distribution for Windows better. Please submit any suggestions or patches to our git project to let them find their way into the next version of Erlang. If making changes to the build system (like makefiles etc) please bear in mind that the same makefiles are used on Unix/VxWorks, so that your changes don't break other platforms. That of course goes for C-code too; system specific code resides in the $ERL_TOP/erts/emulator/sys/win32 and $ERL_TOP/erts/etc/win32 directories mostly. The $ERL_TOP/erts/emulator/beam directory is for common code.
4.2
Short Version
In the following sections, we've described as much as we could about the installation of the tools needed. Once the tools are installed, building is quite easy. We have also tried to make these instructions understandable for people with limited Unix experience. WSL is a whole new environment to some Windows users, why careful explanation of environment variables etc seemed to be in place.
This is the short story though, for the experienced and impatient:
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Get and install complete WSL environment
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Install Visual Studio 2019
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Get and install windows JDK-8
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Get and install windows NSIS 3.05 or later (3.05 tried and working)
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Get, build and install OpenSSL v1.1.1d or later (up to 1.1.1d tried & working) with static libs.
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Get, build and install wxWidgets-3.1.3 or later (up to 3.1.3 tried & working) with static libs.
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Get the Erlang source distribution (from http://www.erlang.org/download.html) and unpack with tar to the windows disk for example to: /mnt/c/src/
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Install mingw-gcc, and make: sudo apt install g++-mingw-w64 gcc-mingw-w64 make
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$ cd UNPACK_DIR
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Modify PATH and other environment variables so that all these tools are runnable from a bash shell. Still standing in $ERL_TOP, issue the following commands (for 32-bit Windows, remove the x64 from the first row and change otp_win64_24 to otp_win32_24 on the last row):
$ eval `./otp_build env_win32 x64` $ ./otp_build configure $ ./otp_build boot -a $ ./otp_build release -a $ ./otp_build installer_win32 $ release/win32/otp_win64_24 /S
Voila! Start->Programs->Erlang OTP 24->Erlang starts the Erlang Windows shell.
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4.3
Tools you Need and Their Environment
You need some tools to be able to build Erlang/OTP on Windows. Most notably you'll need WSL (with ubuntu), Visual Studio and Microsofts Windows SDK, but you might also want a Java compiler, the NSIS install system, OpenSSL and wxWidgets. Well, here's some information about the different tools:
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WSL: Install WSL and Ubuntu in Windows 10 https://docs.microsoft.com/en-us/windows/wsl/install-win10
We have used and tested with WSL-1, WSL-2 was not available and may not be preferred when building Erlang/OTP since access to the windows disk is (currently) slower WSL-2.
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Visual Studio 2019 Download and run the installer from: http://visualstudio.microsoft.com/downloads Install C++ and SDK packages to the default installation directory.
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Java JDK 8 or later (optional) If you don't care about Java, you can skip this step. The result will be that jinterface is not built.
Our Java code (jinterface, ic) is tested on windows with JDK 8. Get it for Windows and install it, the JRE is not enough.
URL: http://www.oracle.com/java/technologies/javase-downloads.html
Add javac to your path environment, in my case this means:
`PATH="/mnt/c/Program\ Files/Java/jdk1.8.0_241/bin:$PATH`
No CLASSPATH or anything is needed. Type javac.exe in the bash prompt and you should get a list of available Java options.
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Nullsoft NSIS installer system (optional) You need this to build the self installing package.
Download and run the installer from: URL: http://nsis.sourceforge.net/download
Add 'makensis.exe' to your path environment:
`PATH="/mnt/c/Program\ Files/NSIS/Bin:$PATH`
Type which makensis.exe in the bash prompt and you should get the path to the program.
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OpenSSL (optional) You need this to build crypto, ssh and ssl libs.
We recommend v1.1.1d or later. There are prebuilt avaiable binaries, which you can just download and install, available here: URL: http://wiki.openssl.org/index.php/Binaries
Install into C:/OpenSSL-Win64 (or C:/OpenSSL-Win32)
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wxWidgets (optional) You need this to build wx and use gui's in debugger and observer.
We recommend v3.1.4 or later. Unpack into c:/opt/local64/pgm/wxWidgets-3.1.4
If the wxUSE_POSTSCRIPT isn't enabled in c:/opt/local64/pgm/wxWidgets-3.1.4/include/wx/msw/setup.h, enable it.
We recommend to enable for wxWebView wxUSEWEBVIEWEDGE.
- Download the nuget package 'Microsoft.Web.WebView2' (Version 0.9.488 or newer)
- Extract the package (it's a zip archive) to wxWidgets/3rdparty/webview2 (you should have 3rdparty/webview2/build/native/include/WebView2.h file after unpacking it)
- Enable wxUSEWEBVIEWEDGE in c:/opt/local64/pgm/wxWidgets-3.1.4/include/wx/msw/setup.h
Build with:
C:\...\> cd c:\opt\local64\pgm\wxWidgets-3.1.4\build\msw C:\...\> nmake TARGET_CPU=amd64 BUILD=release SHARED=0 DIR_SUFFIX_CPU= -f makefile.vc
Remove the TARGET_CPU=amd64 for 32bit build.
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Get the Erlang source distribution (from http://www.erlang.org/download.html). The same as for Unix platforms. Preferably use tar to unpack the source tar.gz (tar zxf otp_src_24.tar.gz) to somewhere on the windows disk, /mnt/c/path/to/otp_src
NOTE: It is important that source on the windows disk.
Set the environment ERL_TOP to point to the root directory of the source distribution. Let's say I stood in /mnt/c/src and unpacked otp_src_24.tar.gz, I then add the following to .profile:
ERL_TOP=/mnt/c/src/otp_src_24 export ERL_TOP
4.4
The Shell Environment
The path variable should now contain the windows paths to javac.exe and makensis.exe.
Setup the environment with:
$ export PATH $ cd /mnt/c/path/to/otp_src/ $ eval `./otp_build env_win32 x64`
This should setup the additional environment variables.
This should do the final touch to the environment and building should be easy after this. You could run ./otp_build env_win32 without eval just to see what it does, and to see that the environment it sets seems OK. The path is cleaned of spaces if possible (using DOS style short names instead), the variables OVERRIDE_TARGET, CC, CXX, AR and RANLIB are set to their respective wrappers and the directories $ERL_TOP/erts/etc/win32/wsl_tools/vc and $ERL_TOP/erts/etc/win32/wsl_tools are added first in the PATH.
Now you can check which erlc you have by writing type erlc in your shell. It should reside in $ERL_TOP/erts/etc/win32/wsl_tools.
And running cl.exe should print the Microsoft compiler usage message.
The needed compiler environment variables are setup inside otp_build via erts/etc/win32/wsl_tools/SetupWSLcross.bat. It contains some hardcoded paths, if your installation path is different it can be added to that file.
4.5
Building and Installing
Building is easiest using the otp_build script:
$ ./otp_build configure <optional configure options> $ ./otp_build boot -a $ ./otp_build release -a <installation directory> $ ./otp_build installer_win32 <installation directory> # optional
Now you will have a file called otp_win32_24.exe or otp_win64_24.exe in the <installation directory>, i.e. $ERL_TOP/release/win32.
Lets get into more detail:
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$ ./otp_build configure - This runs the newly generated configure scripts with options making configure behave nicely. The target machine type is plainly win32, so a lot of the configure-scripts recognize this awkward target name and behave accordingly. The CC variable also makes the compiler be cc.sh, which wraps MSVC++, so all configure tests regarding the C compiler gets to run the right compiler. A lot of the tests are not needed on Windows, but we thought it best to run the whole configure anyway.
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$ ./otp_build boot -a - This uses the bootstrap directory (shipped with the source, $ERL_TOP/bootstrap) to build a complete OTP system. When this is done you can run erl from within the source tree; just type $ERL_TOP/bin/erl and you should have the prompt.
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$ ./otp_build release -a - Builds a commercial release tree from the source tree. The default is to put it in $ERL_TOP/release/win32. You can give any directory as parameter, but it doesn't really matter if you're going to build a self extracting installer too.
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$ ./otp_build installer_win32 - Creates the self extracting installer executable. The executable otp_win32_24.exe or otp_win64_24.exe will be placed in the top directory of the release created in the previous step. If no release directory is specified, the release is expected to have been built to $ERL_TOP/release/win32, which also will be the place where the installer executable will be placed. If you specified some other directory for the release (i.e. ./otp_build release -a /tmp/erl_release), you're expected to give the same parameter here, (i.e. ./otp_build installer_win32 /tmp/erl_release). You need to have a full NSIS installation and makensis.exe in your path for this to work. Once you have created the installer, you can run it to install Erlang/OTP in the regular way, just run the executable and follow the steps in the installation wizard. To get all default settings in the installation without any questions asked, you run the executable with the parameter /S (capital S) like in:
$ cd $ERL_TOP $ release/win32/otp_win32_24 /S ...
or
$ cd $ERL_TOP $ release/win32/otp_win64_24 /S ...
and after a while Erlang/OTP-24 will have been installed in C:\Program Files\erl12.3.2.11\, with shortcuts in the menu etc.
4.6
Development
Once the system is built, you might want to change it. Having a test release in some nice directory might be useful, but you can also run Erlang from within the source tree. The target local_setup, makes the program $ERL_TOP/bin/erl.exe usable and it also uses all the OTP libraries in the source tree.
If you hack the emulator, you can build the emulator executable by standing in $ERL_TOP/erts/emulator and do a simple
$ make opt
Note that you need to have run (cd $ERL_TOP && eval `./otp_build env_win32`) in the particular shell before building anything on Windows. After doing a make opt you can test your result by running $ERL_TOP/bin/erl. If you want to copy the result to a release directory (say /tmp/erl_release), you do this (still in $ERL_TOP/erts/emulator)
$ make TESTROOT=/tmp/erl_release release
That will copy the emulator executables.
To make a debug build of the emulator, you need to recompile both beam.dll (the actual runtime system) and erlexec.dll. Do like this
$ cd $ERL_TOP $ rm bin/win32/erlexec.dll $ cd erts/emulator $ make debug $ cd ../etc $ make debug
and sometimes
$ cd $ERL_TOP $ make local_setup
So now when you run $ERL_TOP/erl.exe, you should have a debug compiled emulator, which you will see if you do a:
1> erlang:system_info(system_version).
in the erlang shell. If the returned string contains [debug], you got a debug compiled emulator.
To hack the erlang libraries, you simply do a make opt in the specific "applications" directory, like:
$ cd $ERL_TOP/lib/stdlib $ make opt
or even in the source directory...
$ cd $ERL_TOP/lib/stdlib/src $ make opt
Note that you're expected to have a fresh Erlang in your path when doing this, preferably the plain 24 you have built in the previous steps. You could also add $ERL_TOP/bootstrap/bin to your PATH before rebuilding specific libraries. That would give you a good enough Erlang system to compile any OTP erlang code. Setting up the path correctly is a little bit tricky. You still need to have $ERL_TOP/erts/etc/win32/wsl_tools/vc and $ERL_TOP/erts/etc/win32/wsl_tools before the actual emulator in the path. A typical setting of the path for using the bootstrap compiler would be:
$ export PATH=$ERL_TOP/erts/etc/win32/wsl_tools/vc\ :$ERL_TOP/erts/etc/win32/wsl_tools:$ERL_TOP/bootstrap/bin:$PATH
That should make it possible to rebuild any library without hassle...
If you want to copy a library (an application) newly built, to a release area, you do like with the emulator:
$ cd $ERL_TOP/lib/stdlib $ make TESTROOT=/tmp/erlang_release release
Remember that:
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Windows specific C-code goes in the $ERL_TOP/erts/emulator/sys/win32, $ERL_TOP/erts/emulator/drivers/win32 or $ERL_TOP/erts/etc/win32.
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Windows specific erlang code should be used conditionally and the host OS tested in runtime, the exactly same beam files should be distributed for every platform! So write code like:
case os:type() of {win32,_} -> do_windows_specific(); Other -> do_fallback_or_exit() end,
That's basically all you need to get going.
4.7
Frequently Asked Questions
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Q: So, now I can build Erlang using GCC on Windows?
A: No, unfortunately not. You'll need Microsoft's Visual C++ still. A Bourne-shell script (cc.sh) wraps the Visual C++ compiler and runs it from within the WSL environment. All other tools needed to build Erlang are free-ware/open source, but not the C compiler.
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Q: Why haven't you got rid of VC++ then, you ******?
A: Well, partly because it's a good compiler - really! Actually it's been possible in late R11-releases to build using mingw instead of visual C++ (you might see the remnants of that in some scripts and directories). Unfortunately the development of the SMP version for Windows broke the mingw build and we chose to focus on the VC++ build as the performance has been much better in the VC++ versions. The mingw build will possibly be back, but as long as VC++ gives better performance, the commercial build will be a VC++ one.
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Q: Hah, I saw you, you used GCC even though you said you didn't!
A: OK, I admit, one of the files is compiled using MinGW's GCC and the resulting object code is then converted to MS VC++ compatible coff using a small C hack. It's because that particular file, beam_emu.c benefits immensely from being able to use the GCC labels-as-values extension, which boosts emulator performance by up to 50%. That does unfortunately not (yet) mean that all of OTP could be compiled using GCC. That particular source code does not do anything system specific and actually is adopted to the fact that GCC is used to compile it on Windows.
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Q: So now there's a MS VC++ project file somewhere and I can build OTP using the nifty VC++ GUI?
A: No, never. The hassle of keeping the project files up to date and do all the steps that constitute an OTP build from within the VC++ GUI is simply not worth it, maybe even impossible. A VC++ project file for Erlang/OTP will never happen.
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Q: So how does it all work then?
A: WSL/Ubuntu is the environment, it's almost like you had a virtual Unix machine inside Windows. Configure, given certain parameters, then creates makefiles that are used by the environment's gnu-make to built the system. Most of the actual compilers etc are not, however, WSL tools, so we've written a couple of wrappers (Bourne-shell scripts), which reside in $ERL_TOP/etc/win32/wsl_tools. They all do conversion of parameters and switches common in the Unix environment to fit the native Windows tools. Most notable is of course the paths, which in WSL are Unix-like paths with "forward slashes" (/) and no drive letters. The WSL specific command wslpath is used for most of the path conversions in a WSL environment. Luckily most compilers accept forward slashes instead of backslashes as path separators, but one still have to get the drive letters etc right, though. The wrapper scripts are not general in the sense that, for example, cc.sh would understand and translate every possible gcc option and pass correct options to cl.exe. The principle is that the scripts are powerful enough to allow building of Erlang/OTP, no more, no less. They might need extensions to cope with changes during the development of Erlang, and that's one of the reasons we made them into shell-scripts and not Perl-scripts. We believe they are easier to understand and change that way.
In $ERL_TOP, there is a script called otp_build. That script handles the hassle of giving all the right parameters to configure/make and also helps you set up the correct environment variables to work with the Erlang source under WSL.
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Q: Can I build something that looks exactly as the commercial release?
A: Yes, we use the exact same build procedure.
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Q: Which version of WSL and other tools do you use then?
A: We use WSL 1 with Ubuntu 18.04. The GCC we used for 24 was version 7.3-win32. We used Visual studio 2019, Sun's JDK 1.8.0_241, NSIS 3.05, Win32 OpenSSL 1.1.1d and wxWidgets-3.1.3.